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Activities

The joy of multiplayer action

/// Better together

It's dangerous to go alone, take us!

Everything about Star Citizen is large - the scope, the space, the community, and the potential for both profit and disaster. In either case, it's better enjoyed with others. By all means, we all need a break and to cruise the void in solitude from time to time. But just the same, returning to your home base laden with fresh aUEC, ready for planning your next move with your buddies, will taste all the more sweet.

Fortune and misfortune are both best savored with company. If nothing else, your friends might save your ass one day you screw up really badly.

/// Combined ops

For many of FRCNs ops, industry is often either the focus or an important part, but far from always.
Larger events can easily have over 50 players in total, consisting of HQ, mining, salvage, logistics, support and combat wings. There are plenty of roles to fill and not having certain ships or equipment does not prevent you from participating.

/// That's mine!

FRCN also runs community mining events, where we train how to mine in Star Citizen. Everyone's welcome, from first-timers to seasoned veterans. If you don't own a mining vehicle or suitable ship, we can usually find a seat for you in one of ours, or help you rent one.
Our "Casual midweek mining" events are exactly as the name implies. Focus is on enjoying our time, while at the same time learning to be a part of a team and play as a larger group. From captaining a ship, piloting, mining turret operator to scout pilot and security - all are equally important during an event, and profits are shared equally.

/// Salvage the situation

The dangers of the 'verse leaves a lot of bounty available for the taking, sometimes from other people. Whether it's recycled hull material, components or less legal goodies, FRCN collects it all.
Whether you'd like to pilot a Vulture or Reclaimer, or operate a salvage turret or a tractor beam - or even be a cargo deck box monkey - FRCN can put you to good use cleaning up the spaceways. And if there isn't enough debris, we can always make more.

/// Combat

FRCN offers a unique blend of camaraderie, strategy, and action for players looking to delve into the game's combat aspects and provides a supportive environment where casual players can learn, grow, and contribute at their own pace.

Whether you like the precision and teamwork of assault operations or the grand scale of space engagements, with FRCN you can experience Star Citizen's combat scenarios, from bounty hunting to safeguarding valuable assets.

/// Working together

The 'verse is dark and full of dangers, but also full of fun to be had with a group of players, large or small. Star Citizen is made to be played with others and has a vast scope of opportunities for gameplay beyond the solo player.
While it's easy to gather a friend or two for some quality time exploring the 'verse, crewing up for a larger ship or more complex operation can be more demanding and may require skills in coordination, logistics and the general herding of cats. That's where FRCN can help.

/// Velocity squared

FRCN Racing is dedicated to the Star Citizen community's pursuit of going fast. The number one goal is having fun, whether its heated competitions for the fastest lap times around Snake Pit, endurance rallies in the wastes of Daymar, drifting Reclaimers through the towers of Lorville, or pushing the limits of a forklift around the edges of Crusader's floating platforms. You can typically find us hanging out with fellow speed enthusiasts around the 'verse, and at many of the community events throughout the year.

/// Combined salvage

Players divide into combat and salvage groups, with the combat group leading and doing HRT or CRT beacons, calling in the salvage group once they are done for ship munching. A variant can be doing ERTs and having a third group - logistics - to transfer all valuable cargo before the derelicts are salvaged.

/// Combined combat

Players are divided in attackers & defenders. Defenders prepare the site, attackers drop ship in and try to take the site. Variants may include attackers needing to rescue cargo or a hostage to safety instead of killing all enemies. Resources available to either side may also vary.